![]() ![]() One player pointed out that I'd basically created a whole new combat system that operated in parallel to the physical one, and that there was nothing stopping a party of 5 PCs from spamming 'stunlock' abilities in the mindscape as bonus actions, then running up and stabbing the helpless enemy in reality with their normal actions. I'm currently running a game with mindscape psychic shenanigans, and I did a Matrix-esque 'training montage' to instruct both players and PCs on how to fight in the mindscape. ![]() Worst thing I've personally written and implemented? ![]() There is no pain like self inflicted pain. ![]() And, because I built it, implemented it and worked it into my campaign in a meaningful way, I was stuck with it and had to live with it because I've always considered it unfair to pull the rug out on players - once I add it, it stays unless the story takes it out. It wasn't all bad - but DANG IT some of it was icky. Some of them were me thinking I was sooooooo clever - but wasn't. Some of them were my implementation of things that looked cool on film. Some of them were whimsical attempts at humor. On the other hand, there are decisions I made when I was very young that highly influenced my campaign world in ways that would persist for DECADES and brought nothing but frustration, and sometimes well deserved mockery. But still - just a few moments of my time are lost. In the end, the worst of those are the ones that are almost good because I spend more effort to determine whether to use them or not - and get no benefit from it. I see out of balance, poorly thought out and offensive stuff all the time when I dredge through D&DBeyond Homebrew or other free resources to see if someone already built something I want to add to my setting (or to give me a starting point on updating something I had years ago in a prior edition). I had to replace Banishment with Polymorph before the game could continue. "It's gone okay? New rule, no more Banishment! You have to prepare a different spell for once and I swear if you start spamming it in every battle, I'll ban it also!" So in the middle of combat, when the cleric cast that spell and one of his demons failed the save throw, the DM blew a fuse and declared that the Banishment spell no longer exists in the world. We were on a mission in the Demon Wastes, and our Dungeon Master was getting frustrated with the cleric, the paladin, and my wizard all using Banishment on his demons. The worst "homebrew" rule I've ever seen was last year, in our Eberron game. I'm not gonna crap all over someone else's table. Saying "this stuff is the worst LOL" without knowing anything else about it (especially who it was written for and why) is kind of rude. The first four letters are the key: "home." This is a rule that was written for someone's home was created by a particular person, to be used by a specific group of players, for a specific reason. (I remember against trolls it was a DM save or die) It had different spell like abilities based on your alignment, and your level (like this thing had multi charts on it.Īnyway there were 3 sliver shards and if you put two together it becomes a long sword and the base weapon become +1 higher and it got more spell like abilities and gave you an increase to your charisma score, or if you put the 3rd with the other 2 it is a bastard sword and the base weapon becomes +1 more (now in some cases it might be +6 if it was against like a dragon with spells that was evil or something) and it gets more spell like abilities including Wish 3/day. I can't remember all of it but I remember it was a magic (no plus) sword but then was +1 vs X or +2 vs Y for like types of creatures, but then if they have spells prepared it was +1 more, and the sword (a short sword) did a number of extra d6s equal to the plus against that creature if it hit, and different creatures had to make different types of saves based on what they were if the damage dealt was 20 or more. a magic sword called "Sliver Shard" that had 6 1/2 pages of rules on it. ![]()
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